miloAnother interesting tech-demo coming out of E3 is from Peter Molyneux’s “Milo”.  Combining the horsepower of the Xbox 360 with their new Project Natal motion tracking system, they’ve developed a “Virtual Person” that you can interact with.  Peter Molyneux has long had a reputation for pushing the barrier on games, with Black and White and again with Fable, but this is a whole new arena he’s entered.

More than a game, it’s a social experiment.  What is necessary to make the world seem real to a viewer?  What is Real?  Obviously Milo is not truly intelligent or self aware, but what tricks can be used to make the user think Milo is self-aware?  I suspect that there will be a slew of psychological papers published about this, if it ever makes it to market.

See a video of Milo after the break.  Also, you can see some of the neat tricks they play with the motion tracking, such as the User’s reflection in the water during interacting with it.

Molyneux’s Milo Brings A Virtual Child To The Xbox 360 | Kotaku Australia.