If you’re lucky enough to be attending GDC this week, you  might wanna check this out:

Kris Orpilla is one of the lead character modeler and texture artists at Electronic Arts (EA). He will be giving a one-hour presentation at the Game Developer Conference in San Francisco (23-27 March) that will provide a basic overview of how EA integrates BodyPaint 3D into its production pipeline. The session is called “Real World Texture Painting Tips for Game Developers,” and in the program, he’ll show workflow examples and efficiencies from texture work created for SimAnimals, the latest EA intellectual property released last month for the Wii.

The session will be part of the Visual Arts Track, in Room #2000 on Friday, March 27th 10:30 to 11:30am at the Moscone Center in SF.

via CGSociety – MAXON at GDC.

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