Not wanting to let NVidia get all the hype for their announcements at GDC this week, AMD also announced new features in the OpenCL space.  One of interest to many is a new OpenCL-driven Bullet Physics plugin for Maya 2011.

“AMD is committed to collaborating with partners like Autodesk on industry standards and open-source software solutions that open up a world of vivid visual experiences,” said Janet Matsuda, general manager of AMD Professional Graphics. “This new plug-in will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film.”

Unfortunately, it’s not standard with Maya2012 like the NVidia PhysX solution but it’s at least another option.

via AMD Showcases New Open Source Physics Plug-in for Autodesk Maya 2011 at Game Developers Conference.