Now here’s something I didn’t expect.  SGI is preparing an OpenGL Training Course over in California where students get a nice 5-day course on OpenGL, GLEW, and GLSL.

Students learn to view and model in 3D, and to create animated, wire frame and solid geometery, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism. New OpenGL 3.0 topics include using vertex buffer objects for better performance and an introduction to the programmable shaders and GLSL for advanced shading techniques using vertex shaders and fragment shaders. This course discusses both the fixed and function pipeline and an introduction to the newer programmable shader pipeline with OpenGL.

I find it ironic and humorous that the company that was sadly always one step behind is now offering a “cutting edge training class” on OpenGL3, rather than the current OpenGL4.  Nonetheless, looks like a great course covering a wide variety of topics.

via HPC Training – OpenGL Programming.