New Frontiers for Engaging Arts and Sciences in Future-Oriented Design
If working, creating, exploring or using the Startrek’s Holodeck has been an inspirational vision for you, the creator of the concept, Gene Dolgoff, will be one of the keynote speaker at The 1st EAI International Conference on Technology, Innovation, Entrepreneurship and Education, September 11-12, 2017 in Canterbury, Great Britain. It will be a place for cross-disciplinary thinking will take place and business, creativity, technology, entrepreneurship and education will each have representation and thought-leaders in presentation and discussions to look at larger systems and where the future lies both as a whole and in these various parts.
But there’s more: The conference is calling for presentations/workshops as Holonovels, which are described as follows:
In keeping with this theme, we are calling the narrative contributions “holonovels” (i.e. fictional descriptions of Holodeck futures). These ‘holonovels’ should be structured like any academic paper with a title, abstract, Introduction (setting out your reasons for writing the ‘holonovel’), background (any supporting external ideas you have introduced into your ‘holonovel’), the fictional narrative (the story that illustrates the use of the idea) and a short comment on next steps (how the vision in the ‘holonovel’ might be taken forward).
In more detail, topics we would be particularly interested in receiving ‘holonovels’ on (but not limited to):
- Artificial Intelligence
- Simulated and Virtual worlds, telepresence
- Virtual – Augmented – and Mixed realities (VR, AR, MR)
- Haptic technologies
- Cyberspace dramas, Narrative Environments
- Human Factors, Human-centred Design, User Experience
- Virtual Staging and stage setups
- Screenwriting techniques (e.g. screenplays, storyboards)
- Game design
- Social, political, legal, art or business applications
The holonovel should be essentially seen as a new medium, to be considered not just by engineers and scientists but also by artists and designers. This will ensure that many perspectives, affordances, boundaries and opportunities of this new medium can be considered before such technology actually exists. Therefore, we encourage contributions that cross professional boundaries, especially between the arts and sciences. Although papers based around fictional narratives are encouraged, we do not want to limit the content of the contributions, so we also welcome papers looking at aspects of the development of “holodecks” from any perspective.
- Papers should be in English.
- Regular papers should be up to 15 pages in length.
- Short papers should be up to 6 pages in length.
- Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.
- The paper submissions must follow the SPRINGER formatting guidelines (see Author’s kit section).
- Â Submission deadline – 30 June 2017
- Â Notification deadline – 31 July 2017
- Â Camera-ready deadline – 14 August 2017
- Â Start of Conference – 11 September 2017
- Â End of Conference – 12 September 2017
About Gene Dolgoff:
Gene Dolgoff was educated, and later taught a holography course he authored, at the City University of New York, where he majored in Physics, Mathematics, and Electrical Engineering, and minored in physiological-psychology. Mr. Dolgoff has made enormous contributions in the fields of science and science fiction. To many he is best known as the man who invented the world’s very first LCD projector. However, for science-fiction fans, he is undoubtedly and spectacularly known as the man who put the idea of Holodeck into the minds of the Star Trek creators. His journey was filled with numerous momentous achievements, such as building the first holography laboratory in New York City (1964) and inventing holographic transfer printing, used for security on credit cards, before founding Projectavision, the world’s first dedicated digital projection company in 1988 (listed on NASDAQ in 1990), and working on such prestigious projects as the development of the U.S. HDTV system. On route, he founded and became CEO/CTO of The 3D Source, Inc. (which created 3-D moving imagery for advertising, promotions, medical imaging, etc) and 3-D Vision, Inc. (which develops 3-D TV technologies, and holographic video projection systems). His life can be seen as an embodiment of TIE’17s central theme, creativity and innovation (science and science-fiction) and as a form of proof of the value of the ever-evolving affiliation between technology, innovation, entrepreneurship, and education.