A new render engine is on the block, this time using GPU acceleration to bring you interactive physically-based visuals in real-time.
Octane Render is the worlds first GPU based, un-biased, physically based renderer. As opposed to the handfull of processor cores available in CPU’s, the GPU typically has hundreds of cores for parallel processing making it the best resource for rendering in your computer. Yet, to date no other software makes use of it in the way that Octane does. With even a single mid-range GPU you can typically expect to see a 1000%-1500% 10X to 15X speed increase over a typical un-biased, CPU based renderer
A limited-feature demo will be released soon, with the 1.0 version available in February for 199 €.
via Octane Render- The Interactive Physically Based Render Engine.
@ Randall Hand
Hello. You`re right, So I will buy some 🙂
Cheers
UniqueD
@Uniqued I don’t think anyone in their right mind would consider putting what is currently an Alpha-level product into their commercial Pipeline. I’m sure whatever issues they have currently will be resolved by the time it reaches production release.
I finish that topic my side is clear. Your choice guys!
Don’t take into account Uniqued comment
He is pissed out because he acted like a little child in Octane forums and got deleted
Octane is in Alpha, and it gets bugs. But its gonna be fixed 🙂
Hello It IS not worth even think about use and putting in a commercial pipeline workflow. This is buggy software, supprot is worst I ever seen in comercial renderers. They must learn a lot about business and how comercial industry work.
Conclusion: Not worth even look in this side – you only loose your time and money to additional hardware to test a software. I feel chited.