showcasing-modelSo you’ve just spent 100 hours making a fantastic model, complete with bumpmaps, lighting, environmental effects and high-resolution textures.  The next step is to present it in a fashion that accurately represents the work you put into it, and makes the best presentation possible.  A new tutorial on CGArena by Ashraf Aiad does just that.

In this series of tutorials I’ll be showcasing different ways to present your models. I start by showing an interesting way of making an object appear as if it’s being constructed from the ground up.

And in the second tutorial we will explore how to present your model on the web as a 2D image. We start by exporting our Model from Mudbox into Maya along with its associated channels such as color, displacement, AO, and normal map. In Maya we use these channels to match the original Mudbox file, and render it with mental ray. Finally we export the image components out of Maya into Photoshop for color correction and adding Depth of filed.

via CGArena : Video Tutorial: Showcasing the Model.