Browsing Tag gpu
Tim Sweeny talks about the future of rendering totally in software on a 4 TFLOPS system.
A new chipset from LucidLogix aims to offer a more scalable alternative to multi-GPU systems by dividing a scene now into frames or strips, but into renderable objects.
Intel is planning to ship Clarkdale, the first 32nm chip with the integrated (non-Larrabee) GPU, in Q4 2009, making it publicly available in Q1 2010.