Articles Written by Randall Hand
Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.
The XPort4100: A Rugged Graphics PMC/XMC Module
Extreme Engineering integrates the AMD Radeon E2400 to build a single-board computer capable of driving dual UXGA displays.
NVidia Chief Scientist Bill Dally discusses the future of GPUs
Drawing from his years of experience with HPC and parallel programming, Bill Dally makes the case for the GPU as a massive parallel processor.
Immersive Media’s Dodeca 2360 uses 11-lenses to record spherical video, and does so in a package small enough to mount on a bicycle.
The visual effects behind Terminator Salvation are an interesting mix of physical effects applied to film, and CG effects done with several common packages.
Steve Roberts on the VFX Pipeline of the Future
Visual effects has changed from a one-man operation to a team effort. How will this impact the VFX hardware and software of the future?
Andrew Averkin’s mechanical steampunk spider was modeled with 3D Studio Max, tweaked a bit with Photoshop and using FumeFX for the smoke.
Limits of Visualization: Wordle Misses Meaning
Seth Grimes argues that Wordle, while very pretty, is essentially useless from a visualization perspective and processes some old news articles to prove it.
Intel talks about new Pine Trail mobile platform
Intel’s new PineView chipset combines the CPU, Memory controller, and GPU onto one silicon, feeding the fuel behind NVidia’s fairness lawsuits.
Simul Weather, a C++ library for volumetric cloud data, hits v1.2 and provides realtime access to that data via a lightweight API.
HDRLightStudio v1.5 previews are out, showing the new Real Lights and Synthetic Lighting capabilities.