The new FXFactory2.0.7 plugins for AfterEffects, Final Cut, and Motion offer over 300 real-time visual effects on Mac Platforms.
Articles Written by Randall Hand
Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.
The Gimp Animation Package has been updated to work with GIMP2.6.0 and adds many new features in the process.
The Brazil2.1 render engine for 3dsmax has been released with a slew of optimizations and bugfixes to make it even faster.
Hardware Science Randall Hand 17 years ago Comments Off on General Purpose GPU & CUDA Tutorials from the DOD 1 K
General Purpose GPU & CUDA Tutorials from the DOD
Agencies within the US Department of Defense have begun posting CUDA & GPGPU tutorials online, with surprising detail.
Graphics Randall Hand 17 years ago Comments Off on LAFS Computer Animation User Group Meeting June 11 750
LAFS Computer Animation User Group Meeting June 11
An upcoming User Group meeting will have presentations from StudioGPU on MachStudio Pro, and industry experts Dan Bigelow and Robert Silva.
io9 takes a humorour look at VR technology over the last few decades, and the various ways it has failed to deliver.
Public Tours of ThinkBalm’s Data Garden, a proof-of-concept that demonstrates ways companies can use Second Life for data visualization, begin next week.
Photoshop developers plan to spend next week fixing some of the small quirks that frustrate users to no end, but they need you to tell them what those are!
A video of the ASUS Mars card shows it running Crysis at 2560 wide, and the record-setting 3dMark score of 25057.
ooo-ii created the computer displays for the new Star Trek movie, and talks about the tools they used to make the hollywood magic.
MPC Vancouver will be presenting their work in a Q&A Session at SIGGRAPH2009 in New Orleans.
Autodesk is hosting some session in Sydney to discuss Flame, Inferno, Smoke, Flare, and talk with some professional Lustre Colorists.