Several years under development and first demo’ed at GDC, the NeutronE gaming engine brings real-time rendering via DirectX11 and GPU/CPU cooperation. The technology is still fairly young, but their website has several demonstration videos showing what it can do. A short bulleted list looks like:
- Real-time Global Illumination
- Real-time detail tessellation
- Real-time time-of-day change
- Compute shader for real-time ocean rendering
- Underwater rendering with real-time caustics and fog
- Soft Shadows with shadow blending
- Volumetric clouds
- Real-time SSDO
- Real-time GPU/CPU Particle Effects
- Volumetric lighting
A pretty impressive list of features, no doubt. Hit their website for all the demos and details.
@ASM Oops.. Done 🙂
Link?