Take Two’s new game “L.A. Noire” showcases some great facial animations and character motion done through some new technology from MotionScan, and in a new article on the Wall Street Journal they have some details and an example video of how it works.

MotionScan uses an elaborate camera rig, which places 32 high-definition cameras on the ground, ceiling and at eye-level of the actor being filmed, to capture and create a 3-D model of the performer’s face, and eventually his whole body, to use in computer-generated films and videogames.

“Instead of just editing a movie, the director would be able to reconstruct the scene in any way they want,” he says. “You could change the lighting, change the angle of the camerawork, and basically design the film to your specifications, but still be able to feature a realistic performance from the actor.”

via Dropping Bodies Into Computer-Generated Films – WSJ.com.