Last month we published our wrap-up of NVIDIA’s GPU Technology Conference. VizWorld covered the opening keynote speech from Jen-Hsun Huang, the announcement of the iray Realtime Raytracer for 3dsMax, the announcement of CUDA-x86, and especially the new NVIDIA Roadmap for Kepler and Maxwell. If you want to see our full list of articles, you can click on the gtc tag below.

Similarly, AnandTech has posted their NVIDIA GPU Technology Conference wrap-up on their site, and it is worth reading as well.

Today we’re wrapping up our coverage of last month’s NVIDIA GPU Technology Conference, including the show’s exhibit hall. We came to GTC to get a better grasp on just where things are for NVIDIA’s still-fledging GPU compute efforts along with the wider industry as a whole, and we didn’t leave disappointed. Besides seeing some interesting demos – including the closest thing you’ll see to a holodeck in 2010 – we had a chance to talk to Adobe, Microsoft, Cyberlink, and others about where they see GPU computing going in the next couple of years. The GPU-centric future as NVIDIA envisioned it may be taking a bit longer than we hoped, but it looks like we may finally be turning the corner on when GPU computing breaks in to more than just the High Performance Computing space.

via NVIDIA GTC 2010 Wrapup @ AnandTech