CGSociety has a great interview with Kevin Margo of Blur Studios where they discuss some of the hurdles they’ve come across in recent projects.  Recent projects like Firefall, Knights Contract, and Dante’s Inferno began to hit the limits of their rendering capabilities, so they began investigating new products.

“We had RAM issues on large environments without a functioning proxy system, render times were rising unacceptably high attempting to resolve sampling and GI flickering, vector moblur and Z-Depth DOF in post started to feel very dated,” he said. “Blur Studio had occasionally used V-Ray on a few small scale projects, and the results highlighted on those projects were VERY appealing to us. Seeing how V-Ray could easily produce creamy smooth GI lighting, camera DOF and motion blur, fast displacements and BSP instancing/proxy objects caught my attention.”

via CGSociety – ‘Firefall’ Blur Studio.