Haven’t heard much of PTex in a while since the original announcement, but it was a hot topic at SIGGRAPH this year.  If you’re note familiar with it, then read the original paper which discussed a new UV Texture Mapping technique which is fully automatic on arbitrary complexity and size models.

At SIGGRAPH, products like 3D-Coat and Houdini were showcasing PTex integration, and eventually Autodesk demoed a version of MudBox with PTex support.   The Foundry’s Mari 1.0 has some limited PTex integration, and with the open-source nature of the algorithm it’s guaranteed to be coming to other systems as well.

Hopefully, PTex will come to MudBox soon and then to 3dsMax and Maya shortly afterward.

PTex 3D texturing becomes a reality at SIGGRAPH.