CryTek has published the details of the new CryENGINE 3.1 SDK, and it’s a massive live of new features and tools.  They’ve added some of what they showed at GDC2010 like the Shader Editor and new profiling tools, but also added new features like procedural deformation, irradiance volumes, physics simulations, light propagation volumes, HDR support, and more.

CryENGINE 3.1’s Blend Shader eradicates tiling of identical materials throughout games, without the need for large texture sets. A new Visual Budget System lets developers maximize performance and quality in their games, in real-time. Upgrades to the incorporated CryENGINE 3 Asset Browser ensure increased development speed for all designers and artists using CryENGINE Sandbox. Work has also been done to give directors and animators more control over their creations. The cut-scene and cinematic tool, TrackView, has been given a major overhaul, while the introduction of AnimGraph 1.5 not only facilitates access to parameters and blending values, but also features new tools that smoothly integrate animations with audio, particles, game events and effects.

via Crytek GmbH: Brand new tools and features for CryENGINE 3.