svengali-nukeThe Foundry has posted a case study online from Svengali, discussing their use of Nuke in JJ Abram’s Star Trek reboot.  Svengali used Nuke in approximately 80 VFX shots, including the wide shot of the Federation Shipyards (above).

“We also included some CG elements like the Enterprise dockyard and the building skyline in the distance, both provided by ILM for continuity. We modelled the Trail Bar and the moving vehicle in Maya using simple geometry, and then loaded everything into Nuke. In Nuke, we were able to construct the perfect 3D setup, animate and project our matte painting elements over the geometry, and even test the best way to simulate the fake headlight effects on the motorbike vehicle. Nuke made the assembly, compositing and initial balance grading of the many disparate elements pretty straightforward.”

CaseStudy_StarTrek_v2.pdf (application/pdf Object) via Jim Geduldick (Twitter).