Over on CGArena, Hamed Sabri has a great tutorial on modeling what seems like a trivial shape: A Soda Bottle. It’s actually far more complex than you would think, and it’s a great tutorial on using quad-modeling in Maya with NURBS and smooths.
Randall Hand
Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.