Tim Sweeny is a great name in gaming, currently working on the Unreal Engine and Gears of War. In a recent interview with Gamasutra, he drops the following two fantastic quotes:

There are two parts to the graphical problem. Number one, there are all those problems that are just a matter of brute force computing power: so completely realistic lighting with real-time radiosity, perfectly anti-aliased graphics, and movie-quality static scenes and motion.  We’re only about a factor of a thousand off from achieving all that in real-time without sacrifices.

And then:

So we’ll certainly see that happen in our lifetimes; it’s just a result of Moore’s Law. Probably 10-15 years for that stuff, which isn’t far at all. Which is scary — we’ll be able to saturate our visual systems with realistic graphics at that point.

Read the entire interview at Gamasutra.

Gamasutra – News – Epic’s Sweeney: Games Are ‘Factor Of 1000’ Off From Graphical Realism.